grpc/proxy/handler.go

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// Copyright 2017 Michal Witkowski. All Rights Reserved.
// See LICENSE for licensing terms.
package proxy
import (
"context"
"io"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"google.golang.org/protobuf/types/known/emptypb"
)
var (
clientStreamDescForProxying = &grpc.StreamDesc{
ServerStreams: true,
ClientStreams: true,
}
)
// RegisterService sets up a proxy handler for a particular gRPC service and method.
// The behaviour is the same as if you were registering a handler method, e.g. from a generated pb.go file.
func RegisterService(server *grpc.Server, director StreamDirector, serviceName string, methodNames ...string) {
streamer := &handler{director}
fakeDesc := &grpc.ServiceDesc{
ServiceName: serviceName,
HandlerType: (*interface{})(nil),
}
for _, m := range methodNames {
streamDesc := grpc.StreamDesc{
StreamName: m,
Handler: streamer.handler,
ServerStreams: true,
ClientStreams: true,
}
fakeDesc.Streams = append(fakeDesc.Streams, streamDesc)
}
server.RegisterService(fakeDesc, streamer)
}
// TransparentHandler returns a handler that attempts to proxy all requests that are not registered in the server.
// The indented use here is as a transparent proxy, where the server doesn't know about the services implemented by the
// backends. It should be used as a `grpc.UnknownServiceHandler`.
func TransparentHandler(director StreamDirector) grpc.StreamHandler {
streamer := &handler{director: director}
return streamer.handler
}
type handler struct {
director StreamDirector
}
// handler is where the real magic of proxying happens.
// It is invoked like any gRPC server stream and uses the emptypb.Empty type server
// to proxy calls between the input and output streams.
func (s *handler) handler(srv interface{}, serverStream grpc.ServerStream) error {
// little bit of gRPC internals never hurt anyone
fullMethodName, ok := grpc.MethodFromServerStream(serverStream)
if !ok {
return status.Errorf(codes.Internal, "lowLevelServerStream not exists in context")
}
// We require that the director's returned context inherits from the serverStream.Context().
outgoingCtx, backendConn, err := s.director(serverStream.Context(), fullMethodName)
if err != nil {
return err
}
clientCtx, clientCancel := context.WithCancel(outgoingCtx)
defer clientCancel()
// TODO(mwitkow): Add a `forwarded` header to metadata, https://en.wikipedia.org/wiki/X-Forwarded-For.
clientStream, err := backendConn.NewStream(clientCtx, clientStreamDescForProxying, fullMethodName)
if err != nil {
return err
}
// Explicitly *do not close* s2cErrChan and c2sErrChan, otherwise the select below will not terminate.
// Channels do not have to be closed, it is just a control flow mechanism, see
// https://groups.google.com/forum/#!msg/golang-nuts/pZwdYRGxCIk/qpbHxRRPJdUJ
s2cErrChan := s.forwardServerToClient(serverStream, clientStream)
c2sErrChan := s.forwardClientToServer(clientStream, serverStream)
// We don't know which side is going to stop sending first, so we need a select between the two.
for i := 0; i < 2; i++ {
select {
case s2cErr := <-s2cErrChan:
if s2cErr == io.EOF {
// this is the happy case where the sender has encountered io.EOF, and won't be sending anymore./
// the clientStream>serverStream may continue pumping though.
clientStream.CloseSend()
} else {
// however, we may have gotten a receive error (stream disconnected, a read error etc) in which case we need
// to cancel the clientStream to the backend, let all of its goroutines be freed up by the CancelFunc and
// exit with an error to the stack
clientCancel()
return status.Errorf(codes.Internal, "failed proxying s2c: %v", s2cErr)
}
case c2sErr := <-c2sErrChan:
// This happens when the clientStream has nothing else to offer (io.EOF), returned a gRPC error. In those two
// cases we may have received Trailers as part of the call. In case of other errors (stream closed) the trailers
// will be nil.
serverStream.SetTrailer(clientStream.Trailer())
// c2sErr will contain RPC error from client code. If not io.EOF return the RPC error as server stream error.
if c2sErr != io.EOF {
return c2sErr
}
return nil
}
}
return status.Errorf(codes.Internal, "gRPC proxying should never reach this stage.")
}
func (s *handler) forwardClientToServer(src grpc.ClientStream, dst grpc.ServerStream) chan error {
ret := make(chan error, 1)
go func() {
f := &emptypb.Empty{}
for i := 0; ; i++ {
if err := src.RecvMsg(f); err != nil {
ret <- err // this can be io.EOF which is happy case
break
}
if i == 0 {
// This is a bit of a hack, but client to server headers are only readable after first client msg is
// received but must be written to server stream before the first msg is flushed.
// This is the only place to do it nicely.
md, err := src.Header()
if err != nil {
ret <- err
break
}
if err := dst.SendHeader(md); err != nil {
ret <- err
break
}
}
if err := dst.SendMsg(f); err != nil {
ret <- err
break
}
}
}()
return ret
}
func (s *handler) forwardServerToClient(src grpc.ServerStream, dst grpc.ClientStream) chan error {
ret := make(chan error, 1)
go func() {
f := &emptypb.Empty{}
for i := 0; ; i++ {
if err := src.RecvMsg(f); err != nil {
ret <- err // this can be io.EOF which is happy case
break
}
if err := dst.SendMsg(f); err != nil {
ret <- err
break
}
}
}()
return ret
}